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Post by John Titor on Jan 2, 2022 3:44:11 GMT 10
VR has been successful for arcade games and VR games at amusement centers/cinemas in the mid 2010s till today. I think recently its picking up again with some consoles and is popular but not sure how successful it is or what will come about. It was a fad I think in the mid 2010s when it first went mainstream for a bit as a thing to get but never really properly caught on at that time from what I remember. metaverse screams of the 3D tv fad where everything had to be in 3d and was going to be the future lol
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Post by Deleted on Jan 2, 2022 6:25:30 GMT 10
It won't catch on if society isn't ready for it. It is society that dictates tech not the other way around. Remember when Google Glass came out? No one was ready for it. Therefore it wasn't adopted by people. It's all about the public and whether society is ready for it in order for something to become a thing. We HAVE the technology for self-driving cars, robots, VR, AR, you name it. The reason it isn't mainstream is NOT because the technology isn't there, we already know it's possible, but because society isn't ready for it.
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Post by John Titor on Jan 2, 2022 6:26:57 GMT 10
It won't catch on if society isn't ready for it. It is society that dictates tech not the other way around. Remember when Google Glass came out? No one was ready for it. Therefore it wasn't adopted by people. It's all about the public and whether society is ready for it in order for something to become a thing. We HAVE the technology for self-driving cars, robots, VR, AR, you name it. The reason it isn't mainstream is NOT because the technology isn't there, we already know it's possible, but because society isn't ready for it. or if gp does not want it lol
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Post by nightmarefarm on Jan 2, 2022 19:06:58 GMT 10
It was generally a novelty and a rarity back then. When something releases doesn't mean it becomes the norm as soon as it touches store shelves. This is also why i dont get when people say 2007 was a cultural shift or beginning of the 2010s because the Iphone.literally no one says this, but in 2007 Facebook did started becoming really popular There are some people who do believe that. And that isn't the only example.
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Post by 10slover on Jan 8, 2022 22:56:08 GMT 10
VR headsets have been popular since the mid-2010s Vr was a niche thing in the mid and late 10s Yes, the oculus rift was "popular" but only on niche gaming circles Yes, the Microsoft holo lens were a thing, but they were only used in very niche corporate applications We're (supposedly) entering a new era where VR becomes mainstream. Both Facebook and Apple are developing VR headsets right now, they're both gonna promote the shit out of it VR in the 10s does not compare to VR in the 2020s at all. It's kind of like mobile phones in the 80s vs mobile phones in the 90s Yes, mobile phones existed in the 80s, but they were wonky, slow, expensive, NICHE and no one owned one. It wasn't until the 90s that cellphones really became a thing. saying "VR headsets have been popular since the mid 10s" is like saying "mobile phones have been popular since the early 80s"
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Post by Telso on Jan 9, 2022 2:19:01 GMT 10
saying "VR headsets have been popular since the mid 10s" is like saying "mobile phones have been popular since the early 80s" Except VR headsets exist since a few decades now, so the headsets in the 2010s aren't comparable to the 80s situation of mobile phones at all since there's been way more time for development. The Oculus Rift in the mid-2010s was revolutionary since it was relatively affordable, functional and widespreadly known. So it is more comparable to mobile phones in 90s instead. The market will no doubt keep growing in the 2020s, just like mobile phones did in the 2000s.
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Post by nightmarefarm on Jan 9, 2022 2:31:00 GMT 10
saying "VR headsets have been popular since the mid 10s" is like saying "mobile phones have been popular since the early 80s" Except VR headsets exist since a few decades now, so the headsets in the 2010s aren't comparable to the 80s situation of mobile phones at all since there's been way more time for development. The Oculus Rift in the mid-2010s was revolutionary since it was relatively affordable, functional and widespreadly known. So it is more comparable to mobile phones in 90s instead. The market will no doubt keep growing in the 2020s, just like mobile phones did in the 2000s. When discussing shifts, the popularity of a technology is far more relevant than when it was worked on behind the scenes or available but no one used it. VR was completely dead in the 2010s, it was mainly a few specialists or geeks who brought it.
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Post by Telso on Jan 9, 2022 2:43:03 GMT 10
Except VR headsets exist since a few decades now, so the headsets in the 2010s aren't comparable to the 80s situation of mobile phones at all since there's been way more time for development. The Oculus Rift in the mid-2010s was revolutionary since it was relatively affordable, functional and widespreadly known. So it is more comparable to mobile phones in 90s instead. The market will no doubt keep growing in the 2020s, just like mobile phones did in the 2000s. When discussing shifts, the popularity of a technology is far more relevant than when it was worked on behind the scenes or available but no one used it. VR was completely dead in the 2010s, it was mainly a few specialists or geeks who brought it. Yes, that shift started happening in the mid-2010s. It wasn't absolutely dead at all. 2016 in particular was noted as watershed year where many big companies poured affordable options for the mass market: www.google.be/amp/s/www.zdnet.com/google-amp/article/2016s-five-best-virtual-reality-headsets/It's been a major year in VR, with many consumer options now on the market from big hardware players in time for Christmas 2016's shopping rush.
We saw the breakout of Facebook, Google, Sony, and others with their first headsets aimed at the masses.virtualspeech.com/blog/history-of-vr2015: VR possibilities started becoming widely available to the general public.
By 2016 hundreds of companies were developing VR products.
2017: Many companies are developing their own VR headsets, including HTC, Google, Apple, Amazon, Microsoft Sony, Samsung etc.
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Post by nightmarefarm on Jan 9, 2022 2:59:11 GMT 10
When discussing shifts, the popularity of a technology is far more relevant than when it was worked on behind the scenes or available but no one used it. VR was completely dead in the 2010s, it was mainly a few specialists or geeks who brought it. Yes, that shift started happening in the mid-2010s. It wasn't absolutely dead at all. 2016 in particular was noted as watershed year where many big companies poured affordable options for the mass market: www.google.be/amp/s/www.zdnet.com/google-amp/article/2016s-five-best-virtual-reality-headsets/It's been a major year in VR, with many consumer options now on the market from big hardware players in time for Christmas 2016's shopping rush.
We saw the breakout of Facebook, Google, Sony, and others with their first headsets aimed at the masses.virtualspeech.com/blog/history-of-vr2015: VR possibilities started becoming widely available to the general public.
By 2016 hundreds of companies were developing VR products.
2017: Many companies are developing their own VR headsets, including HTC, Google, Apple, Amazon, Microsoft Sony, Samsung etc.Again, VR being available means nothing if it didn't become common during this time. It doesn't matter who makes a headset, the shift happens when it starts becoming mainstream. It looks like that is happening now going by stats and with metaverse bringing the concept into the spotlight.
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Post by 10slover on Jan 9, 2022 4:10:25 GMT 10
saying "VR headsets have been popular since the mid 10s" is like saying "mobile phones have been popular since the early 80s" Except VR headsets exist since a few decades now, so the headsets in the 2010s aren't comparable to the 80s situation of mobile phones at all since there's been way more time for development. The Oculus Rift in the mid-2010s was revolutionary since it was relatively affordable, functional and widespreadly known. So it is more comparable to mobile phones in 90s instead. The market will no doubt keep growing in the 2020s, just like mobile phones did in the 2000s. It's the same thin with smartphones and the 2000s Time and time again I've seen people try to imply that smartphones were a thing in the 2000s, either because they consider palm top phones to be smartphones or because they think that touch screen phones became popular as soon as the iphone came out in 2007 Either way they're wrong because even if smartphones already existed in the 2000s it took until the early 2010s for them to become mainstream How were VR headsets mainstream in the 2010s? They're aren't even mainstream now in 2022, we're still waiting for a VR set to become mainstream like the first mobile phones of the mid 90s Only now people are starting to take VR seriously, just look at metaverse and the virtual reality race it has created in the short months since Facebook announced meta To most people VR is just a distant concept, it hasn't gone mainstream at all so far Maybe it's going to go mainstream in 2022 or some other year of the 2020s
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Post by John Titor on Jan 9, 2022 5:04:02 GMT 10
Except VR headsets exist since a few decades now, so the headsets in the 2010s aren't comparable to the 80s situation of mobile phones at all since there's been way more time for development. The Oculus Rift in the mid-2010s was revolutionary since it was relatively affordable, functional and widespreadly known. So it is more comparable to mobile phones in 90s instead. The market will no doubt keep growing in the 2020s, just like mobile phones did in the 2000s. It's the same thin with smartphones and the 2000s Time and time again I've seen people try to imply that smartphones were a thing in the 2000s, either because they consider palm top phones to be smartphones or because they think that touch screen phones became popular as soon as the iphone came out in 2007 Either way they're wrong because even if smartphones already existed in the 2000s it took until the early 2010s for them to become mainstream How were VR headsets mainstream in the 2010s? They're aren't even mainstream now in 2022, we're still waiting for a VR set to become mainstream like the first mobile phones of the mid 90s Only now people are starting to take VR seriously, just look at metaverse and the virtual reality race it has created in the short months since Facebook announced meta To most people VR is just a distant concept, it hasn't gone mainstream at all so far Maybe it's going to go mainstream in 2022 or some other year of the 2020s Blackberry pearl is a smartphone and became some popular when it came out in 2006 that Steve Jobs mentioned it's popularity at his 2007 Iphone keynote. Touch Screen smartphones became the standard in 2011/2012 despite being out in 2007. Even then by 2009 you started seeing the iphone more and more normalized.
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