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Post by John Titor on May 19, 2022 10:00:44 GMT 10
The thing is about 1997 it overlaps very well with 1998 and 1999, and all the things that make of "y2k" are alive and kicking very fast. As a kid in the 4th grade in 1997 you could feel all the changes happen fast. Here is a little list of things that made the y2k and whether they correspond to 1997 or not. The changes you described like aliens and what not are so minute because they also were popular in 98 99 and 2000 (to some degree). 97 98 99 and 2000/early 2001 are all futuristic because it's the same era, the y2k era. With little increments as each year goes by. It's not separate at all, it's the same era that had things morph a bit in between. Y2K ness in 1997Y2k ads on Tv ? - YesY2K fashions popular ? - YesSonic Adventure redesign - YesTRL on MTV ? - YesTeen Pop on radio ? - YesRedesign of Logos ? - YesJRPG explosion ? - YesY2K bug hysteria - Yes Digital pet hysteria ? - YesPS1 and N64 overshadow everything ? - YesThe late 90s style started in late 96 when the Y2K era was in it's pre beta stage, that late 90s style is not exclusive in 1998 or 1999. I will agree Dreamcast is the most Y2k system,the reason why this system was mostly rooted in 5th gen is because developers had not caught up to 128 bit titles outside of Sonic Adventure, NBA 2K etc. Also have to add that Saturn commercial was not talking about the Y2K bug as it was not even mentioned in articles until 1997. The Y2K era was not all about the Dreamcast because that system did not even debut until 1999, 1998 and 1997 were pretty much Sega less spent years. The Ceo of Sega announced in Summer 1997 that they were ending support for Saturn in America. I remember Blockbuster not even carrying Saturn stuff anymore past Fall 97, with the last title I remember seeing was Lost World Jurassic Park. Also I have to add in 1998 we had this Well, the PS1 and N64 took off in late 1996, which is when the 3D era really came onto its own. Teen pop on the radio was very quick to follow, as the Spice Girls started appearing a lot in early 1997. So my point stands, that a lot changed in the 1996-1997 school year. Even still, it wasn't exactly identical. The Spice Girls, who were predominately popular in the late 90s, are a combination of Y2K millennial teen pop, and the mid/core 90s Third British Invasion/Cool Britannia trends. By the time you get to 1999, Cool Britannia had gotten old. As far as gaming is concerned, I will contend that late 1996-mid 1999 was largely one era dominated by the 5th generation (peaking in 1998, which is often considered one of the best years in gaming history). Late 1999 is where things start to shift with the release of the Dreamcast. Late 1999-mid 2001 is transitional between the 5th and 6th gen, with the PS2 releasing in late 2000, but not exploding until late 2001. Late 2001 is also when the Xbox and GameCube release. To me, this is the Y2K era for gaming, obviously peaking in 2000 (with titles like Space Channel 5, Jet Set Radio, and Shenmue). I will also agree with you that the iMac played a HUGE role in establishing the Y2K era. We all know how it changed computing and Apple in general, and was influential to the aesthetics of the era. You can sort of trace that back to Steve Jobs' return to Apple, which occured at the start of 97. Really, I would say mid 1998 to late 2000 was the Y2K era of Apple, ending with the release of Mac OS X and the iBook G3 Snow in early 2001. As far as Y2K aesthetics are concerned, you can sort of trace it all the way back to the 2nd half of 1995, with things like Windows 95 and Wipeout. Windows 95 especially helped popularize that whole dreamy sky aesthetic that became huge by the Y2K era (which I might do a thread discussing). I don't consider mid 1995 purely mid 90s anymore simply because of things like the first E3, the Sega Saturn, and Windows 95. I think mid 1994 to early 1995 is pure mid 90s, and mid 1995 to late 1996 is the transition out of that, with early 1997 really marking the point where we firmly entered the late 90s. Early 1997 to early 1998 is pure late 90s. Mid 1998 is where we shift into the Y2K era with the release of the iMac, and late 1998 shifts us even more with Pokemon, and the Game Boy Color. By early 1999 is where we firmly enter the Y2K era in my opinion. The pure Y2K era to me is early 1999 to mid 2000, with late 2000 giving rise to early 2000s things like the PS2, digitally animated SpongeBob, Nokia 3310, and Jackass. It firmly ended in late 2001 with 9/11 and 6th gen consoles taking off. Pokemania was also dead by this point, and with the decline of the anime, cable networks like Nickelodeon, Cartoon Network, and Disney Channel now dominated kid culture, firmly placing us into the 2000s in general. But thats the thing, in 1997 Y2K was coming while the classic 90s things was being phased, but living in it IRL it felt different like the Y2K era had arrived by Fall 97. The 5th generation didn't just end in 1999 and early 2001 had the last gasps of PS1,N64. No one really had a PS2 yet in early 2001, it was basically Gameboy color, PS1,N64 and Dreamcast. And the PS2 games that were out in 2001 aside from Tekken Tag were pretty trash. I think Fall 00 to Spring 2001 was more than just transitional because you can say that about anything, people were hanging onto their 5th gen systems to dear life in early 2001 and they were very much still of the moment. As for apple yes that is very much correct. There was Y2k aestehtics going back to 1995 but this is just people who are reading about it online. Aside from Playstation and a Hacker movie virtually Nothing had Y2k aesthetics and it did not make a huge dent until 1997. The y2k effect was so overwhelming in 97 which is why you always see videos use 1997 as the start date. There is a reason why you see this. The Y2K era was already here by Fall 97, so we were shifting into a few months prior. Also I want to add the Y2K era was dead before 9/11 hit. Many of the things that made up the y2k era died in between May 2001 - August 2001. The only remaining things you would see are Cd players or Sony Vaio computers/Mp3 players. But that had to be pushed out regardless as well as marketing campaigns. There was sense of change that Summer, and I often point to the 2001 VMAS ( which had a vastly different feel with new artists like Michelle Branch, Shakira, Sum 41) etc This was like on September 5th or something a few days before 9/11. Also Britney Spears debuted Slave 4 U on that show as well. It's often regarded as the best VMAs of all time because of the change in feel. You do make some good counter arguments.
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Post by astropoug on May 19, 2022 10:19:53 GMT 10
I'm not saying 1995 was dominated by Y2K aesthetics, because it wasn't. 1995 was still mostly dominated by grungy fonts and edgy in-your-face ads. I'm just saying 1995 was when Y2K aesthetics started, because of things like Windows 95 and Wipeout. But I would say the aesthetic of 1995 is much less defined by Hackers, and more defined by Se7en.
The 2000-2001 school year in terms of gaming was definitely more Y2K than early 2000s. Even if you count things like the PS2 releasing, there was still the lack of essential titles, notably GTA 3, the game that in my opinion really started the 6th gen zeitgeist (open world crime games were easily the biggest genre of the 6th gen in general). The biggest games of that school year were still mostly N64 titles, think Majora's Mask and Conker's Bad Fur Day. So I don't disagree there. Personally though, I really don't think 1997 and 2000 are that similar beyond aesthetics, fashion, teen pop, and 5th gen consoles (and even if you look at teen pop, there are important differences between the two, such as Britney Spears not being popular in 1997, and Cool Britannia still being HUGE in 1997). 1997 is more similar to 2000 than 1994, and 2000 is more similar to 1997 than 2003, but they aren't identical.
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Post by John Titor on May 19, 2022 10:26:52 GMT 10
I'm not saying 1995 was dominated by Y2K aesthetics, because it wasn't. 1995 was still mostly dominated by grungy fonts and edgy in-your-face ads. I'm just saying 1995 was when Y2K aesthetics started, because of things like Windows 95 and Wipeout. But I would say the aesthetic of 1995 is much less defined by Hackers, and more defined by Se7en. The 2000-2001 school year in terms of gaming was definitely more Y2K than early 2000s. Even if you count things like the PS2 releasing, there was still the lack of essential titles, notably GTA 3, the game that in my opinion really started the 6th gen zeitgeist (open world crime games were easily the biggest genre of the 6th gen in general). The biggest games of that school year were still mostly N64 titles, think Majora's Mask and Conker's Bad Fur Day. So I don't disagree there. Personally though, I really don't think 1997 and 2000 are that similar beyond aesthetics, fashion, teen pop, and 5th gen consoles (and even if you look at teen pop, there are important differences between the two, such as Britney Spears not being popular in 1997, and Cool Britannia still being HUGE in 1997). 1997 is more similar to 2000 than 1994, and 2000 is more similar to 1997 than 2003, but they aren't identical. Oh I agree 1995 is when it was birthed. i agree 100% that 2000-2001 was more y2k than early 2000s. I dare anyone on this website to say they had a Ps2 during this time lol and if they did they most likely had to wait in a long line for hours. The Ps2 shortage was not as bad as Ps5 not even close, but it was pretty bad, to make things worse after you got a Ps2 there was also a memory card shortage that didn't stop until early 2002. You are forgetting tho that Christina came on the scene in the 97-98 year, she had a huge hit with the Mulan soundtrack, and Britney bursted on the scene in Q4 1998. Not only that but the production from Max Martin in 1997 sounds almost exactly the same in 2000 with a few minor added touches.
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Post by astropoug on May 19, 2022 10:54:23 GMT 10
What I'm saying is that 1999 had plenty of artists that would define the 2000s such as Eminem, Blink-182, and Britney Spears all being popular, whereas they weren't in 1997. That's what makes 1997 feel different from 1999. 2000 for the most part was similar to 1999, barring things like Napster and the Dreamcast being more established in 2000. But 1999 was a very changeful year.
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Post by John Titor on May 19, 2022 11:17:08 GMT 10
What I'm saying is that 1999 had plenty of artists that would define the 2000s such as Eminem, Blink-182, and Britney Spears all being popular, whereas they weren't in 1997. That's what makes 1997 feel different from 1999. 2000 for the most part was similar to 1999, barring things like Napster and the Dreamcast being more established in 2000. But 1999 was a very changeful year. I get you, 99 did have artists that were popular that would become base for the early 2000s ( even if their sound was very different) 2000 ( Q1 and Q2) felt very similar to 1999, but one thing to note is Britney was very popular when she came out of the gate in 98
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Post by slashpop on May 19, 2022 18:37:32 GMT 10
What I'm saying is that 1999 had plenty of artists that would define the 2000s such as Eminem, Blink-182, and Britney Spears all being popular, whereas they weren't in 1997. That's what makes 1997 feel different from 1999. 2000 for the most part was similar to 1999, barring things like Napster and the Dreamcast being more established in 2000. But 1999 was a very changeful year. I get you, 99 did have artists that were popular that would become base for the early 2000s ( even if their sound was very different) 2000 ( Q1 and Q2) felt very similar to 1999, but one thing to note is Britney was very popular when she came out of the gate in 98 August 1996 had this weird vibe at some point, it didn't feel the exactly same as the rest of the summer, although it wasn't really different. There were things (fashion, music etc ) that were vaguely starting to feel closer to what would pop out more in very late 96/early 97 and 1997 in general, although it wasn't exactly there yet.
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Post by John Titor on May 20, 2022 0:20:20 GMT 10
I get you, 99 did have artists that were popular that would become base for the early 2000s ( even if their sound was very different) 2000 ( Q1 and Q2) felt very similar to 1999, but one thing to note is Britney was very popular when she came out of the gate in 98 August 1996 had this weird vibe at some point, it didn't feel the exactly same as the rest of the summer, although it wasn't really different. There were things (fashion, music etc ) that were vaguely starting to feel closer to what would pop out more in very late 96/early 97 and 1997 in general, although it wasn't exactly there yet. I know exactly what you mean, there was kind of this unspoken "the summer is over what, now I have to go back to school ? " vibe going on. It was such a good summer we were all depressed to see it over lol Almost like a hang over. All the Nintendo 64 ads that lead up to the release led up to this "something is different vibe"
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